Peridot (
logdate) wrote in
subnautica2016-03-12 09:40 am
Mission #1: Get Transportation
This is probably one of the more important missions that the new crew have to take care of this month, since without any sort of transport they're left swimming (by hand) everywhere, including the wreck. The hard part is going to be getting materials and then turning the materials into something that people can actually use. Fortunately, URSULA is going to be very helpful and give the crew all sorts of blueprints and ideas! Less fortunately, they're still going to have to go fishing for said supplies.
People can work solo, but it's probably a better idea to work in groups. Either way, there's a lot to be done that doesn't need ginormous amounts of people!
Potential ideas:
Option 1
Salvaging isn't all fun and games. Sure, there's a lot to collect (either singularly or as a group), but going to get mushrooms or creepvine seeds (or anything else) also means potentially disturbing the sea life. Hope it doesn't bite (or if it does, that you're a fast swimmer). Or that you don't mind having a stalker up close and personal if you go poking into their holes. Maybe you should call in some back-up.
Option 2
Once the materials are actually collected, you have to put it together into something that works. Please don't break anything, because then you'll have to go and get more (and that radiation leak isn't going to fix itself). Of course, it's all new, but please don't spill acid on the floor - we only have one of those. Hand over that wrench! Or maybe there's a disagreement over what the best design is or how to put these materials to use. It's not all a bed of roses, you know.
Have fun!
People can work solo, but it's probably a better idea to work in groups. Either way, there's a lot to be done that doesn't need ginormous amounts of people!
- -Top level/comment around if you're interested in either helping collect materials or turning them into something useful.
-It's possible to sign up for the mission, but the mods have helpfully provided some information on what's out there for people to find (and what sort of devices people can build).
-It's probably possible to do salvage while working on Mission 3 at the same time!
-Get out there and make friends (or enemies), blow things up, and put things together! Get that CR!
Potential ideas:
Option 1
Salvaging isn't all fun and games. Sure, there's a lot to collect (either singularly or as a group), but going to get mushrooms or creepvine seeds (or anything else) also means potentially disturbing the sea life. Hope it doesn't bite (or if it does, that you're a fast swimmer). Or that you don't mind having a stalker up close and personal if you go poking into their holes. Maybe you should call in some back-up.
Option 2
Once the materials are actually collected, you have to put it together into something that works. Please don't break anything, because then you'll have to go and get more (and that radiation leak isn't going to fix itself). Of course, it's all new, but please don't spill acid on the floor - we only have one of those. Hand over that wrench! Or maybe there's a disagreement over what the best design is or how to put these materials to use. It's not all a bed of roses, you know.
Have fun!

no subject
Ibtisam only knows so much about tech herself, but that's fine, she has a droid for that. She's found it pretty easy to collect small things like the mushrooms. Mesh bag, survival knife, never stop moving for long. But there are bigger prizes, too.
Moving easily through the water, her rebreather around her neck but not in her mouth, she calls out to someone swimming around near the base.
"Hey! Want to help me out with something?"
no subject
She knows immediately that she's being approached for help; she would have gone unnoticed on land. Underwater? Harder. Her eyebrows lift high, acknowledging the call. The total lack of articulated response, however, keeps some distance between the two of them. It either heightens the aura of mystery surrounding her...or makes her look skeptical, reticent to help. Uranus swims down to Ibtisam's level, arms crossed expectantly.
She is persistently, aloofly silent.
no subject
"Another fifty kilos of good wreckage and Peridot can finish a minisub, and then people can get to the big ship without getting cooked," she sends brightly. There's no air in her lungs and so Ibtisam's buoyancy is neutral, it takes little effort to stay at this depth. She gestures with a finned hand, an open-palmed shrug. "The problem is, those stalkers love wreckage and I need someone capable to help. You up for that?"
no subject
Her legs move in slow, graceful swings back and forth to maintain her depth in the water. It also allows her to keep her arms crossed - a pose that looks much more dominant and natural on land. Eventually, Uranus tips her chin forward in the most neutral signal of agreement possible.
"That's a task that will take more than one excursion. You'll have to pick up what you can carry." Teamwork? It doesn't extend that far; this is a marriage of convenience.
no subject
The fleshy barbels on Ibtisam's chin move in little ripples. It's her species' equivalent to a smile, though she's learned to turn the corners of her mouth up appropriately so that more humanoid species can interpret it. She doesn't do that now. She doesn't know much about this woman, but there's a familiar aspect to her.
"That's fine. I can carry more than most of the people here." She's one of the better swimmers here, after all. "What do you want me to call you? I'm Ibtisam."
i'm traveling atm which unfortunately accounts for my slowness; i'll be home sunday!!
The physicality of this challenge makes her approach it a familiar hardheaded, unyielding persistence. It feels natural to, all angles, jackknife mid-water and swim deeper, passing Ibtisam with a curt gesture that they should swim down together. She doesn't look back.
no subject
Most of her whole generation, Ib included, works hard to function well on land, in air, where most of the people of other species are. She's good at it, her whole species is truly amphibious. But day by day here she is more comfortable in the sea.
"Some of those Stalker creatures have collected a lot of scrap at the mouth of a cave, and there's always a few guarding it. I'd rather at least some of them stayed alive. If they keep collecting metal it makes it that much easier to find."
no subject
Uranus is impulsive enough that she might just as easily try and take all of the Stalkers on at once. She's also stayed her hand against enough enemies in order to trace their secrets. Uranus can refrain despite the insult.
"Unless they're incapacitated, they're bound to follow. Just distracting them won't be enough." And "more than distracting," now, that, she can do with ease. "We need to be able to outrun them."
sorry, life happened and this slipped my mind
Ibtisam has an advantage on this world and isn't too big to ignore it, not when she's had years of being disadvantaged to various degrees in drier climates. "Stubborn, aren't they? Don't worry about me."
dw, life is an asshole!!
Huff. "Leave it to me." Don't worry about her? They should both stick to that. The Stalkers won't be difficult to attract, but it's the promise of food that will be difficult to pay off. Short of destroying them all, it's the only distraction she can see working for long.
Being underwater prevents any kind of introductory speech or taunt - how lucky for Ibtisam - but WORLD SHAKING does ring clear. bright energy gathers in her hand, becomes spherical, blasts through the water, though the physics of how an earthquake spell travels through the ocean are tenuous at best. For the first time in her career, she misses, on purpose, expecting the shiny gold light will encourage them to follow it. "Until we meet again," she quips, and she's off after it.
no subject
There's an interesting skill. Bogey One might have unfamiliar tech on her that Ibtisam can't see. Implanted maybe? Or that could be something more sinister. She will keep that in mind.
"Roger roger." Arcing off, she begins salvage operations. There's too much to conveniently carry back to base, but she doesn't need to do that really. It's enough to shift things to a more convenient spot, and leave some pieces around for them when they come back.
no subject
OPTION TWO
[ roderic is quiet when he works.
the most sound you expect him to make is grumbling under his breath and huffs of smugness or frustration if something does his way or not, respectively. he seems to know what he's doing while he fiddles with wires and items. if asked to get something, he'll do it. if told to do this or that, he'll do it. the man is willing to be a team player and keep his head down. until something catches his eye. ]
Hey! I don't think- Wait. [ he leans forward to inspect the progress of the machinery more closely now, eyes narrowing as the gears in his head creak and churn. he likes to think they were doing a good enough job so far with what materials they had and what they knew about teleportation. it was a smart idea, in his opinion, to aim for smaller teleports than anything big and fancy to get the job done faster. they had been making good progress.
at least until this hiccup he found.
he looks back at the notes he had scribbled during the shifting and organising of the parts after scavenging had been done, keeping track of what's what and who will do what. a block of text he had scratched down on his paper catches his attention. ] Oh. Oh, I get it. I think that's supposed to go there. See?