THE AURORA was once a sight to see. An impressive mining ship, home to many, it could travel across great interstellar distances while providing all the comforts necessary to those within. Its star-sailing days are over now, as it now is a terrible wreckage, with salvage and dangers for those who come near.
It’s also exactly where the new crew members just showed up. URSULA will be immediately sending the on-base crew towards the Aurora, while those who have just arrived have some time to explore. The Aurora, however, isn’t the safest place to be. There are some large creatures in the water, and they may not be friendly towards the crew…
Below is a timeline of events as they unfold, with some further information!
1000: THE AURORA
While the new crew may have arrived anywhere throughout the ship, many will have found themselves in the common rooms, surrounded by the comforts of those who once lived here. Those who choose to wander further may find many rooms throughout, often in varying states of decay. While there are smaller predators on the Aurora and the danger of a wrecked vessel, an unsettling peace pervades the crashed ship. For now, they are safe.
1030: THE BASE
At 10:30 in the morning, URSULA reaches out to all crew members with an urgent message:
”All crew members please report in immediately! Life signs detected on the Aurora! Please stop all other activities and begin rescue mission. Gather any supplies you need, use the vehicles and help any survivors you find. Devices are near the entrance to track life signals once you're on the Aurora. If they're safe, please remember we need to salvage what we can from the Aurora as well. The supplies will benefit any survivors as well.”
Get cracking, crew! Base and Biome have information on what kind of weapons and defenses your fellow crew have had.
1100: THE AURORA
Thanks to the transportation they had built, the base’s crew is able to arrive in record time. They can help seek out their new crew members, take the opportunity to explore more of the Aurora, or just sulk in the transporter. URSULA reminds everyone that salvaging is a key part of their mission, and they should gather what they can before returning to base.
1200: THE AURORA
The crew however only gets an hour to enjoy itself (?) in the wreckage. At noon, URSULA broadcasts to all present, new and old:
”Attention! Dire warning! Reaper Leviathans! According to what I've salvaged of my database, they're apex predators from the westernmost region of the ocean. One signal coming from the west, two others coming out of the Void from deep below the ship!”
The crew may try to evacuate, but it is probably better to prepare for battle or hiding instead. They won’t get enough time to get out of the way before…
1210: THE AURORA
The Reapers are here. Peering out one of the Aurora's entrances will reveal that they are already circling around the vessel, as if they realize something is inside. One even beaches, its entire, 160 foot body soaring through the air before slamming down into the water. It almost feels like a warning. A threat.
URSULA urges the crew to stay inside where it is safe, but if anyone does insist on charging forward, she advises them to split into teams and take on as many Reapers at once as possible to avoid any group being teamed-up on by multiple Leviathans.
NOTE: To fight a Reaper Leviathan, comment under the REAPER FIGHT THREAD comment below! We ask that you work in teams of two or three for the battle to keep threads organized and minimize the number of fight threads the mods will need to work through. Be mindful that these are extremely fierce, dangerous, fast, giant apex predators, and they are very likely to do damage against those who fight them! By tagging in, you are agreeing to put your characters at risk of injury from the Reapers. As URSULA advised, those who don't want to get hurt should hold back and wait.
1300: EVACUATION
Things are looking grim. While the crew's teams make a good fight of it, these Reapers are durable, and they just keep coming back for more. It seems they're on a mission, to stop the crew, no matter how battered they become.
That's when the bellowing starts. Coming from everywhere, a song like that of the cavalry that disorients the Reapers as a large pod of Reefbacks swim in. Several put themselves between the ship and the Reapers, allowing anyone on aboard to safely get into the transports and into the water.
Others begin to fight. The use the concentrated power of their songs to knock back attacks from the front, powerfully lashing their tentacles like whips to crack against the Reapers. In battle they're surprisingly agile, able to spin around in a moment's notice to alternate between confusing and attacking the Reapers.
But any crew members watching can see the toll it takes on the Reefbacks. One Reefback in particular chooses to guide the crew back to the base by swimming along aside them. Thick, dark blood trails in the water behind it but it beats off any curious smaller predators like Stalkers. But its shell is cracked, its 'face' smashed in, and it gets no further than the Kelp Forest before it settles into a dense patch of creepvines for a final rest. It sends out a final cry that somehow feels like a wish for the crew to keep going on to the base, away from the continuing battle.
The rest of the pod manages to drive the Reapers back, though they too have their casualties. Still, the Aurora and the crew are safe for now.
Perhaps that was their only wish.
Direct any questions and plotting to the OOC post and have fun!
[Admittedly he's following her hand a little bit even as she pulls away.... He really like headpats....]
Sure! I only found out after I started traveling with humans - but apparently you guys have trouble picking out traps sometimes? I've never been caught before because my senses are so sharp!
[Well, Sorey is fine with side-stepping a war conversation; it's true that it isn't relevant here, after all.]
Oh, he's a seraphim. They're more or less the same as humans, except they can use magic. And regular humans can't see them unless they're spiritually sensitive. It can make having conversations a little awkward sometimes.
Yeah, yeah, when everyone's safe, I mean! We should definitely see who'd be willing to joins us for naps. I think this sort of thing is preeeeetty exhausting.
[O-Oh no, that's adorable. Kay relents and starts patting his head again.]
That's gonna come in handy. Who knows, there might be traps around here? [She starts looking around as if a trap were already sneaking up on them at that very moment.]
I'm not one hundred percent sure. Universal travel isn't exactly what I've been focused on through my existence! Admittedly, it might end up being relatively simple to try and compare it to warp pads, but even those only move you through space-time in a relatively linear fashion...
[ She could probably talk about this all day. ]
You're... probably right, though. I don't know why they'd want to drag me all the way over from another dimension, though.
[ doesn't sound difficult to do. it doesn't take him long to get the items. after some initial struggle since his body is entering the 'throbbing like a son of a bitch' stage of pain, he grabs what he can and heads on back to where he last saw the other fella.
he doesn't look too ridiculous holding all the things in his arms. he looks around while he holds the jar and the other supplies to the best of his abilities but not his best sensibilities. apparently he never heard of a box before. ] Hey. Doc? You still here?
[ He would be so happy if he were awake...!! As is, he's out like a light, at least for a little while. What will you do with this unconscious child-sized burden? ]
[She really is so happy about it. It... definitely is a little condescending, and there's an internal debate whether or not Dirk should pick that apart. He decides not to, less to spare Feferi's feelings and more because he doesn't want to make any assumptions about Beforan society when he doesn't have the details, more of a vague sense from fragments of information that flickered his way.]
That's a pretty go-with-the-flow attitude. [Wait, was that an ocean pun? ...No. He's going to decide it isn't. He votes against.] At least this place sounds more interesting than the Dream Bubbles for an afterlife.
Oh. [Looks like that makes entirely too much sense to Stork; he's got a look in his eyes like someone who just realized he left the oven on at home.] Um... I did go through a portal... but it was only supposed to go to the other side of the world. And it did -- I... think...
[Now he looks more like someone who left an oven on, but is not quite sure where or when. His eye twitches.]
Actually, things get kinda fuzzy after that...
[So they still basically know nothing about how they got here, or where "here" is, but they might not be dead. Fantastic.
Actually, he feels pretty sure that he's not dead, somehow. That's not as comforting as it probably should be. He's also pretty sure nothing happened to the Condor -- that's more comforting.]
I see... I'm not great at technology either. I thought we could try looking through some of the electronic data, but it's probably not happening between us.
[ What a pair they make. It looks like the computer stuff will have to be left to someone else. He hops down and checks the next pod over. ]
Page 81 of 100