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subnauticmods ([personal profile] subnauticmods) wrote in [community profile] subnautica2016-06-30 07:35 pm

July IC Intro






≡U.R.S.U.L.A. NAVIGATION

Arrival!
This month's intro features a recently discovered object, the Monolith and the new crew members asleep within it.

New crew members enter the game asleep in a deep immersion dream after hearing a song in their heads. This dream, while beautiful and captivating, has a more sinister purpose. With their bodies trapped within the Monolith, they must not only be rescued mentally but physically as well. They won't, however, make it easy.

Old crew members, meanwhile, have a lot on their plate. The planet's song will sing them a lullaby, causing some crew members to fall into a deep sleep. There is no special selection process; you can have your character fall asleep or not. Those that are asleep are in a prime position to save the dreamers, while those awake will need to travel to the Monolith to rescue them in another way.

DREAM PROJECTION CLIFFNOTES
As for the cliffnotes, the dreamscape is a place that can be accessed while asleep. Characters here are capable of interacting with other sleeping crew members (and sea life!) through their dream projections. It's a beautiful, surreal place that feels warm and alive to anyone within it. Nothing manmade exists in the dreamscape, so no Aurora, no URSULA, no base, nothing but the sea and it's creatures. These creatures can communicate and even 'talk' in the dreams as well. They will have roughly the personalities you would expect given their descriptions in the Biomes page. Any bonds you make or break with those creatures will be remembered in the waking world. Any damage done to projections in the dream will definitely hurt but won't cause any death or injuries and will not carry over to the waking world.

There are more details here, and you can ask any questions on the question section of this post as well.

DREAMERS
New characters will wake in the dream world as if they're supposed to be there. It will feel that way, at least. It can connect to their memories however you would like, whether this is part of it or not. This deep immersion dreaming is different from the dreaming experienced by other characters through the previously month. New arrivals will find themselves in a beautiful, surreal landscape that makes them feel a strong sense of self-worth, belonging, love, purpose and other positive emotions that would be extremely difficult for them to shake.

To add to this, these dreamers will find the landscape trying its best to meet their needs in a way it didn't last month. Places of comfort and happiness will form as long as the dreamer has a desire for it. Even the ghostly whispers of friends or family soothing them with words they want to hear will tempt them to stay. Their dreams will try to make them resistant towards rescue attempts.

Those characters that feel resistant toward rescue attempts will be able to weaponize the dreamscape for either active or passive resistance against their rescuers. For example, manifesting friends of their to fight for them and being able to direct them or versions of themselves that can fight better based on what they would like to fight like. Other ways to weaponize it are possible, such as calling for other dreamers to help them, including sleeping sealife, or more creative ways of using the pliant dreamscape to capture or stop a rescuer. However, they can also fight more insiduously. Out of their subconscious they can even manifest things that might try to convince the rescuers to stay in the dreamscape with them.

DREAM TEAM
"Oh, no, why was I sleep mode...? More importantly why are you all so troubled? Signs show many of you just suddenly went to sleep. It's usually not healthy to drop suddenly into sleep. Please keep your health intact."
Old crew members in the dream world, meanwhile, will need to shake the new arrivals from their dreams. Though not literally; you can try of course but it won't work aside from irritating the person in question probably. How do they know they need to wake them though? Upon falling asleep, a shadowy figure will warn them the dreamers must wake up, with two hints. "BRING THEM BACK." and "WAKE THEM."

Talking them out of it is an option, though a difficult one. The easier way is to bring them to the dream world monolith where they will be able to sense their bodies and understand this is only a dream. In extreme cases, it may take humming or singing the song that brought the old characters to the dream world to wake them. However, using the song will cause the dreamer to become extremely obedient to the singer's every suggestion for the dream, and for some time after. This consequence should be discussed between players before use.

A general harsh shock to their mind will help wake them, so great creative and have fun!

EVACUATION TEAM
"I also have an important alert. It's very weak, so I can't be sure, but life signals seem to be coming from that strange monolith. It would be wise to retrieve them immediately. I'm not sure if they're out of range or in danger. I do also sense a single Reaper Leviathan patrolling that area. One against so many should be more than a fair fight if needed but your priority is rescue of any living crew members. Please take care."
Meanwhile, URSULA will urge the characters who remain awake to travel to the Monolith to rescue the dreamers while she monitors the sleeping crew. She will give them enough breathers and devices for the amount of life signals she detects.

The entrance into the Monolith is at the very bottom of the structure, a seemingly recently made hole that was created by something large. Luckily the inside hasn't been flooded.

The inside of the Monolith contains a large room similar to the deck of a space ship with three branching pathways down into rooms lined with sleep pods in an upright position. Most of them are empty. Some, however, contain the new arrivals. New characters will be asleep inside of them. Each pod has a monitor set up beside it, with characters' vitals displayed, showing that they are slowly dropping. All characters will have vitals in safe ranges at first, however it is clear this deep immersion dreaming is taking a toll on their bodies.

A Reaper Leviathan is on patrol around the Monolith to deter rescue and aid attempts. This Reaper Leviathan can be killed. As many people can sign up to fight it as want to fight it. For this reason, the fight itself will be handwaved this time. The killing blow will given randomly from those that sign up for the fight. Killing it will clear the path and make it easy to lead the new arrivals back home.

This section of the Monolith can also be explored at this point if anyone likes. New arrivals will also find their belongings tucked away in different storage units throughout the small area.

AFTER EFFECTS (there is usually a post-arrival mingle post, so don't worry about playing out the first week here!)
Once dreaming mind and body have been reunited though whatever means, the effects of the deep dreaming will become evident with a number of symptoms including grogginess, dizziness, fever chills and restlessness. All dreamers will have the almost overwhelming need to return to the ocean and will have strong impulses to swim through the ocean to nowhere in particular for a week. Great care will need to be taken to watch over them. Many will remain sleepy and dream of the song. Any who heard it sung in their dreams will remain prone to suggestion for the week. Babysitting duty and care to their conditions will be vital.

After seven days, the song will fade from their dreams and the dream world will become temporarily inaccessible to anyone except for the distant sense in dreams that something more is there.

OOC Organization
Below, we have threads for QUESTIONS, REAPER BATTLE SIGN-UPS (to roll for the killing blow), and PLOTTING, so that everyone can get things into order if they want! You are also welcome to use the monthly OOC post for plotting purposes but we felt having it all in one place would make it easier to plot out wake ups.



BASED ON CODE BY TESSISAMESS AND SUPERSUITS
bonomial: (standing firm)

Aaaaaaaaaye

[personal profile] bonomial 2016-07-23 04:22 am (UTC)(link)
[Well, isn't that a friendly welcome. Don's been drifting around, looking for people that he can maybe wrangle free from the dreamscape's clutching fingers. Judging by the glare he just got, this person won't leave without a fight.

Except, she isn't alone...]


Hey, easy there. I'm not here to cause trouble.

[Though maybe it looks like it?]
intranslatability: (003. ◆ 𝒆𝒗𝒆𝒍𝒊𝒏𝒆. ◆ the chrysalids.)

Hiiiiiiii o /

[personal profile] intranslatability 2016-07-26 12:38 pm (UTC)(link)
[ scowling, ada is clearly not in the mood for anymore new faces coming near her or eve considering what had happened to them earlier.

she opens her mouth to tell him(?) to get lost. but eve beats her when it comes to getting the first word, however. the woman, identical in looks but different in her clothing and in her friendlier demeanour, speaks up in a soft and friendly voice, ]


-You're not? [ eve wants to believe their words so badly as the hesitant yet hopeful expression on her face suggests.] Are you- Is that true? Because I don't want to- I hate fighting but please… I don't want to leave.
bonomial: (a bit sheepish)

[personal profile] bonomial 2016-08-01 09:42 am (UTC)(link)
[They're twins. Don hasn't seen many human twins, and even though people sometimes can't tell him apart from his brothers he feels this would be a challenge even for a human - except for their completely different demeanours, of course. He offers the friendlier-seeming woman a pacifying smile, slightly awkwardly because his entire goal was to get them to leave...]

Neither does anyone else I've talked to. [He's only been able to coax a few people away.]